I've brandished my sword.
I've slept a sleep of death.
I've mounted a horse and scaled numerous buildings and eavesdropped on a conversation about a basket weaver. I've picked a pocket.
After all this, the promise is still a promise, neither confirmed nor repudiated.
My almost-initial impressions are this:
a. The graphics have me tongue-tied. AC is visually beautiful. So beautiful that I found it difficult to shake my audience: players and non-players alike get sucked into the life-like details: the swoosh of robes, the feathers of a bird, the clippity-clopping of a galloping horse. It's a compelling game to merely watch.
b. From a story/action/puzzle-completion standpoint, Assassin's Creed hasn't sucked this girl in the way my good friend Lara Croft did. One could argue I'm more mature now, and so less easily ensnared by a game, less prone to addiction. That would be a spurious argument: anyone who witnessed my alcohol intake this holiday season would know I have the makings of an addict. There is something -- or rather there is not something -- that hasn't pull me in as immediately as I had expected. I'm making no definitive judgements yet. Who knows what tomorrow will bring?
Showing posts with label reviews. Show all posts
Showing posts with label reviews. Show all posts
Tuesday, 1 January 2008
Second Impressions
Subscribe to:
Comment Feed (RSS)